ELEMENT UPDATE | NEW WEAPON ENCHANTMENTS | NEW ACCESORIES AND WEAPON + MORE
28/08/26
Nuclear Facility
A brand new solo instanced minigame goes live — the Nuclear Facility. Fight through 15–25 randomized waves, drop a boss, mine its corpse for radioactive ore, then smelt, forge, and enchant your weapon back in the lobby. Two flagship donator items headline the update — the Blessed Scythe of Elixir and the Tortured Set — 17 new achievements track your runs, and the Radioactive Vault throws open the Chest, Wheel, and Island Key, hiding the ultra-rare Unholy Insane Enchantment. Here's everything.
The Nuclear Facility
New MinigameA brand new wave-based minigame has arrived — the Nuclear Facility. Fight through randomized waves of increasingly dangerous enemies, slay a powerful boss, mine its corpse for rare ores, then smelt, craft, and enchant your weapons with powerful new perks.

- 1. Enter the arena through the Nuclear Facility entrance
- 2. Fight through 15–25 randomized waves of enemies
- 3. After the final wave, a random boss spawns
- 4. Kill the boss — it collapses into a mineable corpse
- 5. Mine the corpse for boss-specific ore (~60 seconds)
- 6. Get teleported back to the lobby
- 7. Smelt ore → craft bars into caches → open caches for enchantment scrolls
- 8. Gamble your leftover shards at the altar
- 9. Re-enter for another run
The lobby is where you process your loot. It contains a Furnace, an Anvil, a Gambling Altar, a Leaderboard, and the NukeBot NPC.
The Arena — Waves & Shards
15–25 WavesEach run generates between 15 and 25 waves, randomized every time. The difficulty scales as you progress — early waves feature swarms of weak creatures, while later waves throw elite monsters and mini-bosses at you. Enemies are drawn from Fight Caves and Inferno variants across 6 difficulty tiers:
| Fodder · Jal-Nib, Tz-Kih | 20x HP |
| Minor · Jal-MejRah, Tz-Kek | 20x HP |
| Medium · Jal-Ak, Tok-Xil | 20x HP |
| Strong · Jal-ImKot, Jal-Xil, Yt-MejKot | 20x HP |
| Elite · Jal-Zek, Ket-Zek | 100x HP |
| Mini-Boss · JalTok-Jad | 100x HP |

Every enemy you kill in the arena drops Arcane Shards directly into your inventory. The amount scales with enemy difficulty — shards are the core currency, used for recharging enchantments and gambling at the altar:
| Fodder | 1 |
| Minor | 3 |
| Medium | 5 |
| Strong | 7 |
| Elite | 10 |
| Mini-Boss | 15 |

The Bosses
Random SpawnAfter you clear the final wave, a random boss spawns. You won't know which one until it appears. Each boss has a different spawn weight — rarer bosses yield better ore, which leads to better caches and enchantments.
| Stone Demon · drops Stone Ore | 50% |
| Flame Demon · drops Flame Ore | 30% |
| Shadow Demon · drops Shadow Ore | 15% |
| Arcane Golem · drops Arcane Ore | 5% |

When the boss dies, it collapses into a weakened form — a mineable corpse that appears where it fell. You have approximately 60 seconds to mine it before it crumbles away. The ore you receive depends on which boss you got, and mining XP scales with boss tier:
| Stone Demon · Mining Lv 1 | 50 xp |
| Flame Demon · Mining Lv 30 | 80 xp |
| Shadow Demon · Mining Lv 60 | 120 xp |
| Arcane Golem · Mining Lv 85 | 175 xp |
Once the mining phase ends, you're teleported back to the lobby.

The Lobby — Smelting, Crafting & Caches
Processing PipelineUse your ore on the furnace to smelt it into bars. Each bar requires 3 ore.
| Stone Ore (3) → Stone Bar | Lv 1 · 50 xp |
| Flame Ore (3) → Flame Bar | Lv 30 · 80 xp |
| Shadow Ore (3) → Shadow Bar | Lv 60 · 120 xp |
| Arcane Ore (3) → Arcane Bar | Lv 85 · 175 xp |

Use your bars on the anvil to craft them into Enchantment Caches. Each cache requires 2 bars. The cache tier depends on the bar used — some bars have a chance to produce a higher-tier cache:
| Stone Bar (2) → Common Cache | 100% · Lv 1 |
| Flame Bar (2) → Uncommon / Rare Cache | 90% / 10% · Lv 30 |
| Shadow Bar (2) → Rare / Extreme Cache | 85% / 15% · Lv 60 |
| Arcane Bar (2) → Extreme Cache | 100% · Lv 85 |

Each cache contains an Enchantment Scroll matching its tier:
| Common Cache → Common Enchantment Scroll | 100% |
| Uncommon Cache → Uncommon Enchantment Scroll | 100% |
| Rare Cache → Rare Enchantment Scroll | 100% |
| Extreme Cache → Extreme Enchantment Scroll | ~95% |
| Extreme Cache → Blessing Sigil | ~5% |
| Extreme Cache → Unholy Insane Enchantment | 1/2,500 |

Extreme Caches have a 5% chance to shatter into a Blessing Sigil instead of the usual Extreme Enchantment scroll. The sigil is a key material behind the Blessed Scythe of Elixir upgrade — see Tier 10 Upgrades below.
- Ore → Bar — Stone/Flame/Shadow/Arcane, 3 ore per bar at the furnace
- Bar → Cache — 2 bars per cache at the anvil, higher bars roll higher tiers
- Cache → Scroll — open cache, apply scroll to a weapon, random enchantment rolls
The Enchantment System
5 Types · 4 TiersEnchantments are powerful perks applied to your equipped weapon. Each weapon can hold up to 3 enchantments at once, and each enchantment has 1,000 charges that deplete as you fight. When charges run out, the enchantment is removed.
Use an Enchantment Scroll while wielding a weapon. The scroll is always consumed — there are no free re-rolls. The type rolled is random (1 in 5 per type); the scroll's rarity determines the tier:
- Room + new type — applied
- Same type, lower tier already held — upgrades in place
- Same type, equal or higher tier already held — scroll is wasted
- Weapon already has 3 enchantments — blocked, remove one first

| Fury · bonus hit for a % of weapon damage | 15 / 25 / 35 / 50% |
| Vampiric · heal a % of damage dealt | 5 / 8 / 12 / 18% |
| Precise · flat accuracy increase | 5 / 8 / 12 / 18% |
| Brutal · max hit increase | 3 / 5 / 8 / 12% |
| Venomous · chance to apply venom on hit | 8 / 12 / 16 / 22% |
Values shown left–right are Common / Uncommon / Rare / Extreme tier.
Use Arcane Shards on your weapon to recharge an active enchantment — a menu shows your enchantments, current charges, and shard cost. Each recharge adds 1,000 charges:
| Common | 50 shards |
| Uncommon | 100 shards |
| Rare | 200 shards |
| Extreme | 400 shards |

Use any weapon on the NukeBot NPC in the lobby to open a removal menu listing every active enchantment — remove them individually or clear all at once.

Gambling Altar
Risk ItFeeling lucky? The Gambling Altar in the lobby lets you risk your Arcane Shards for a chance at big rewards. Three modes are available:
Bet any amount of shards. 50/50 chance to double your bet or lose it all.
Costs 25 shards. Pick one of three mystery chests — you could win shards, a cache, or walk away with nothing.
Bet every shard you have. 20% chance to receive 5x your total. 80% chance to lose everything.
Nuclear Facility Achievements
17 NewSix new achievement chains track your Nuclear Facility progress, all the way up to hunting down the rare Arcane Golem boss:
| Complete a run · 1 / 25 / 100 / 500 | 150 / 600 / 1,800 / 4,500 pts |
| Defeat bosses · 5 / 25 / 100 / 500 | 150 / 600 / 1,800 / 4,500 pts |
| Clear waves · 50 / 500 / 2,000 | 150 / 700 / 2,000 pts |
| Earn Arcane Shards · 500 / 5,000 / 25,000 | 150 / 700 / 2,000 pts |
| Smelt Arcane Bars · 25 / 100 | 300 / 900 pts |
| Defeat the Arcane Golem · 1 / 10 | 900 / 3,500 pts |
Tier 10 Upgrades
Flagship WeaponsTier 10 is home to three of the server's most sought-after upgrades — the Blessed Scythe of Elixir, the Arcade Ring, and the Plasma Necklace.
Blessed Scythe of Elixir
Arcade Ring
Plasma Necklace
Covered in complete detail with its own showcase, stats, and full upgrade chain below in Blessed Scythe of Elixir.
- 1x Ancient Ring
- 1x Primordial Ring
- 25x Eye of Ender
- 10,000,000 Arcade Tokens
- 1,200,000 Element Tokens
- 1x Primordial Amulet
- 1x Eye of Ender
- 1,200,000 Element Tokens
- 2,000,000 Plasma
Blessed Scythe of Elixir
Flagship Donator WeaponThe server's flagship two-handed melee weapon. Every combat style hits equally hard with it — stab, slash, and crush all share the same top-end numbers — backed by a fast 5-tick attack speed:
Two-handed · 5-tick attack speed

Two upgrade tiers stand between a base weapon and the finished Blessed Scythe.
- 1x Scythe Blade
- 1x Scythe Hilt
- 250,000 Upgrade Tickets (lost on failure)
- 1x Death Remains (lost on failure)
40% base success chance, +10% per previous failure.
- 1x Scythe of Elixir
- 1x Blessing Sigil (from Extreme Caches)
- 2,847,000 Upgrade Tickets
- 40,000 Plasma
- 2,500 Arcane Shards (from the Nuclear Facility)
100% guaranteed success — once you've got every material together, the final tier can't fail.
The Tortured Set
Flagship Hybrid ArmourA true tribrid armour set — Helmet, Body, Legs, Gloves, Boots, and Cape — every piece boosting all three combat styles at once. No swapping gear when you change styles. Every armour piece shares the same bonuses:
Equip all five armour pieces and that's +3600 Attack, +2700 Defence, and +2395 Str/Ranged Str/Magic Dmg, all styles, stacked on top of your existing setup. The matching Tortured Cape adds another full set of the same bonuses, and the Tortured Staff autocasts for up to 200 damage per hit.

Wear the full cosmetic set (Helmet, Body, Legs, Gloves, Boots — weapon and cape not required) and every loot roll across the server gets a flat +30% Drop Rate bonus, shown live on your quest tab. That's double the Demon Set's existing +15% bonus — and it's priced to match, sitting behind twice the Demon Set's drop rate in its Island Key.
All five armour pieces drop from the Radioactive Island Key at 1/150 each — See The Radioactive Vault for the key's full table.
Every piece — Helmet, Body, Legs, Gloves, Boots, Cape, and Staff — can also be sold to the Recycler for 500,000 points each.
Spiritual Shield
Flagship Off-HandA single shield boosting every combat style at once — no more picking a style-specific off-hand:

- Drops from the Radioactive Chest at 1/1,200 — see The Radioactive Vault
- Or buy it outright from the Recycler for 100,000,000 Element Tokens
Three new containers enter the loot pool — the Radioactive Chest, Radioactive Wheel, and Radioactive Island Key — each with its own roll table below.



The deepest pool of the three — a shot at the Unholy Insane Enchantment, the Blessed Scythe of Elixir, the Spiritual Shield, and Primordial Ring/Amulet, alongside every legacy BIS set underneath:
| Unholy Insane Enchantment | 1/2,500 |
| Blessed Scythe of Elixir | 1/1,750 |
| Spiritual Shield | 1/1,200 |
| Primordial Ring / Primordial Amulet | 1/990 |
| Venatrix Set piece | 1/475 |
| Piracy Set piece | 1/300 |
| Ancient Shield (any) | 1/231 |
| Necromancer / Azrael / Fissure piece | 1/198 |
| Skeletus Set piece | 1/182 |
| Cursed Amulet (any) | 1/132 |
| Elder Island Key | 1/17 |
| Zenyte Chest | 1/11 |
Every open also hands over a flat 55,000–80,000 Upgrade Tickets.
| Eye of Ender | 1/145 |
| Zenyte Chest | 1/15 |
| Onyx Chest (3–5) | 1/4 |
| Dragonstone Chest (2–5) | 1/3 |
Every spin also hands over 3,500–10,000 Upgrade Tickets.
Now grants the new Tortured Set — 5 armour pieces, each at twice the rarity of the Demon Set in the Elder Island Key, with a new +30% Drop Rate bonus for wearing the full cosmetic set:
| Tortured Set piece (each) | 1/150 |
| Ender DR Scroll | 1/165 |
| Onyx Key (2–3) | 1/40 |
| Onyx Chest | 1/4 |
Every open also hands over a flat 45,000–65,000 Upgrade Tickets.
Power beyond comprehension, forged in the heart of the Nuclear Facility. The single rarest pull in the game — and unlike every other enchantment, it never fades and never needs recharging. This enchantment does not count towards the 3-enchantment weapon limit.

| Radioactive Chest | 1/2,500 |
| Extreme Cache | 1/2,500 |
Two ways in — crack open the Radioactive Chest, or keep feeding Extreme Caches from the Nuclear Facility. It will not appear from any other chest, wheel, crate, or mystery box on the server. Only the most dedicated players will ever see this enchantment.
Deals & Recycler
Updated ValuesExtreme Caches are back in the premium deal's loot pool:
| Extreme Cache (2) | 50% |
| Extreme Cache (4) | 30% |
| Extreme Cache (6) | 20% |
| Primordial Ring | 8,000,000 pts |
| Primordial Amulet | 8,000,000 pts |
| Spiritual Shield (new) | 100,000,000 pts |
Unlock a chance for Zone 10 Arcade Key drops to yield up to 5x keys instead of 1, cutting down how many Zone 10 kills it takes to stock up on Arcade Chest attempts.

| Arcade Key Yield | 150,000 pts |
Prestiging the Battle Pass loops you back to tier 1 with a steeper exp curve each time — and since your claimed-tier history resets with it, every reward from the pass becomes claimable again on the way back through.
Vote Pass
Rewards UpdatedA batch of tiers across all 35 Vote Pass levels have been refreshed — more $ Scrolls in the mix, bigger Element Token stacks, and the odd Unholy Chest, Unholy Wheel, or Unholy Island Key sprinkled into the later tiers.

| $100 Scroll | 2 tiers |
| $50 Scroll | 1 tier |
| $20 Scroll | 1 tier |
| $5 Scroll | 1 tier |
| Element Tokens (8,000 / 10,000) | 2 tiers |
| Unholy Chest | 1 tier |
| Unholy Wheel | 1 tier |
| Unholy Island Key | 1 tier |
Vote Tickets, Vote Wheels, and Talent Tokens still show up at their usual scattered tiers on top of this.
Battle Pass
Rewards UpdatedThe 31-tier reward line has been refreshed on both the free and premium tracks — the same treatment as the Vote Pass: extra $ Scrolls, bigger Element Token stacks, and an Unholy Chest, Unholy Wheel, and Unholy Island Key each finding a home in the later tiers.

| $100 Scroll | 2 tiers |
| $20 Scroll | 1 tier |
| $5 Scroll | 1 tier |
| Element Tokens (4,000 / 5,000) | 2 tiers |
| Unholy Chest | 1 tier |
| Unholy Wheel | 1 tier |
| Unholy Island Key | 1 tier |
Your current tier, exp, and claimed rewards carry over as normal — this is a reward-line refresh, not a season reset.
Thanks for playing Element — see you in-game.